FN P90 in Blender

In recent days, in-between working on the RPG mostly, I’ve got back to modelling. This time its another P90. Asides the fact its a better model and I was able to do it somewhat faster, there is also the commercial factor – I can’t legally use the model I made in Maya, while at school, for commercial purposes. This model needs to be done up for a prototype of a CRPG (Computer Role-Playing Game), based on a table top RPG I designed some years ago, which has, in recent months, been dusted off in view of pressing forward with both forms of the game. Thousands of hours have gone into it to date, and now I have the tools to continue that development.

p90-Cycles02

Leave a comment